Paladin

Overview
Paladin is a tanky class which excels at supporting allies by sticking close to them. Between the ability to stop all incoming projectiles with Divine Shield and turn nearby allies invincible with Aegis, it's extremely difficult to kill players who stay near their Paladin.

However, if the team is thrown into a disarray, the Paladin will have a hard time providing any support at all. Most of its kit has a short range, save for Justice Strike which has medium range. Paladin also doesn't have any mobility skills to quickly close distances, which makes Blink a rather popular pick for the class.

In the Novel
The first time Yuel and Lars played together, Yuel picked Paladin to counter the Gregory's Cleric. He proposed Lars to focus entirely on Taison's Pirate, without worrying about the Cleric's Arise. When Gregory tried using Arise, Yuel countered with Justice Strike, silencing Gregory long enough for Arise to become useless.

Later on that match, Yuel showcased that Divine Shield can also negate Arise. Since Arise shoots a ball of light, it counts as a projectile and gets absorbed by Divine Shield. The projectile has no "power", so Divine Blessing doesn't restore any HP.

During Yuel's entry exam into StormBlitz, Howard showcased how well Paladin can protect its lane partner. Using the Paladin's abilities, coupled with Howard's defensive playstyle, he kept the other examinee (Mark) safe against Yuel's tactics. Near the end of the match, Howard also showed how effective can Blink be on Paladin, by blinking right in front of Yuel's Nature's Grasp and blocking it with Divine Shield.