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Classmancers Wiki
This is a wiki dedicated to Classmancers - A MOBA Esport Story, a MOBA Esports web novel written by DarkClaymore. Here you can find organized information about the many classes from Classmancers, along with additional information -
Knight
Knight is a frontliner who passively buffs the defense of nearby allied minions. That makes it well-suited for both Top and Support roles. On top of that, Knight got decent power, defense, mobility, and -
Gameplay
Classmancers is the fictional MOBA (Multiplayer Online Battle Arena) game played in the novel, similar to the likes of League of Legends and DoTA. The game is played from a 3rd person perspective, which makes -
Dark Knight
Dark Knight is a hyper-aggressive early-game bruiser. The base damage of its Dark Blast skill is incredibly high and can wipe out an entire minion wave in one hit at Lv.1. As -
Cryomancer
Cryomancer is a CC focused Support who disrupts and slows enemies. Its best known utility is Ice Wall, which can block the path of both fleeing and pursing enemies alike. Cryomancer is at its strongest -
Elf
Elf is a defensive marksman which specializes at outranging opponents. Elven Sight extends the range of Elf's basic attacks and shifts the player's point-of-view to first-person. This allows the Elf -
Warrior
Warrior is a straightforward bruiser recommended for beginners. It gains extra power when close to enemies and can safely get close thanks to the shield granted by War Cry. Therefore, Warrior doesn't require much -
Ranger
Ranger is an assassin with long ranged basic attacks, who can be played as either Jungler or Carry. This gives the class a lot of flexibility, but in return its basic attacks are slower and -
Aeromancer
Aeromancer is a defensive mage whose game plan is to stay out of harm's way while contesting the lane. His main wave clearing spell, Whirlwind, allows him to summon a whirlwind that damages minions -
Trickshooter
Trickshooter is a mechanically demanding class that relies on hitting Trickshot after making it bounce off a wall. Trickshot is a piercing shot with high base damage, so it's strong during the early game -
Paladin
Paladin is a tanky class which excels at supporting allies by sticking close to them. Between the ability to stop all incoming projectiles with Divine Shield and turn nearby allies invincible with Aegis, it's -
Gunslinger
Gunslinger is a mechanically taxing class that relies on landing headshots. Its passive, Bullseye, turns every headshot into a guaranteed critical hit. Combined with "Fan the Hammer", a skill that fires a barrage of fast -
Pyromancer
Pyromancer is a damage dealing mage, with one of highest burst potentials in the game. However, its high damage is offset by the medium range of its spells, making it easy to counter with mages -
Aquamancer
Aquamancer is a flexible CC-oriented Support that offers numerous ways to disrupt the enemy's formation. Instead of possessing a single Ultimate skill like most classes, each of the Aquamancer's spells has a -
Druid
Druid is a hybrid between mage and tank, with long-ranged magical basic attacks and high defense. The Druid pays for that flexibility by having only 4 skills in total, unlike a proper mage. Druid -
Cleric
Cleric is a healer whose job is to keep its allies alive and well. It's one of the recommended classes for beginners due to its straightforward supporting tools. However, unlike other beginner classes, it -
Warlock
Warlock is a versatile spammy mage. Most of its spells have low cooldown but they come with a higher-than-average MP cost. However, thanks to its passive, Warlock can keep casting spells by paying -
Pirate
Pirate is a versatile marksman, with a line shot skill, an AoE CC and even a melee combat option. However, the Pirate pays for that being overall weaker than the average marksman (such as slower -
Wizard
Wizard is the most straightforward mage and is advised for beginners. Its kit offers all the basic utilities expected from a mage: good wave clear (Windstorm), high single target damage (Fireball), AoE damage (Meteor) and -
Rogue
Rogue is an assassin which relies on on stealth to get close to its prey. It can dish out an unexpected burst of damage, especially when hitting from behind. Its damage output spikes sharply during -
Electromancer
Electromancer is a flexible mage who has range, AoE and even a blink ability in his kit. However, most of Electromancer's damage is delivered across multiple hits and the class lacks straightforward burst options -
Lionfolk
Lionfolk is an assassin best suited for hunting down injured prey, as its damage increases against enemies with lower HP percentage. Its kit doesn't have high burst damage, which makes it heavily reliant on -
Vampire
Vampire is an all-rounder who has decent offensive and defensive capabilites, but he doesn't excel in either area. He has self-sustain through his passive, and Coffin Slumber can turn him invincible, but -
Archer
Archer is considered one of the easiest classes in the game and is recommended for beginners. It has a simple kit which feels strong on low levels of play. In particular, Seeking Arrow is considered -
Vanguard
Vanguard is a heavy knight who specializes in standing in the way of enemy forces. He has a naturally high base HP, Physical Defense, and HP5, which make him difficult to take out. In addition
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